TY - JOUR N2 - Rapid development of computing and visualisation systems has resulted in an unprecedented capability to display, in real time, realistic computer-generated worlds. Advanced techniques, including three-dimensional (3D) projection, supplemented by multi-channel surround sound, create immersive environments whose applications range from entertainment to military to scientific. One of the most advanced virtual reality systems are CAVE-type systems, in which the user is surrounded by projection screens. Knowledge of the screen material scattering properties, which depend on projection geometry and wavelength, is mandatory for proper design of these systems. In this paper this problem is addressed by introducing a scattering distribution function, creating a dedicated measurement setup and investigating the properties of selected materials used for rear projection screens. Based on the obtained results it can be concluded that the choice of the screen material has substantial impact on the performance of the system L1 - http://journals.pan.pl/Content/90159/PDF/Journal10178-VolumeXX%20Issue3_11.pdf L2 - http://journals.pan.pl/Content/90159 PY - 2013 IS - No 3 EP - 452 DO - 10.2478/mms-2013-0038 KW - scattering distribution function KW - BSDF KW - virtual reality KW - CAVE KW - spectroscopy KW - luminance A1 - Mazikowski, Adam A1 - Trojanowski, MichaƂ PB - Polish Academy of Sciences Committee on Metrology and Scientific Instrumentation DA - 2013 T1 - Measurements of Spectral Spatial Distribution of Scattering Materials for Rear Projection Screens used in Virtual Reality Systems SP - 443 UR - http://journals.pan.pl/dlibra/publication/edition/90159 T2 - Metrology and Measurement Systems ER -