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Number of results: 3
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Abstract

Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence (AI), big data, high-performance computing (HPC), and cloud computing. On the fuzzy border between the areas of physical and modified reality, both types of sports can coexist. The hardware layer of esports includes PC, consoles, smartphones, and peripherals used to interface with computers, including sensors and feedback devices. The IT layer of esports includes algorithms required in the development of games, online platforms, and virtual reality. The esports community includes amateur and professional players, spectators, esports organizers, sponsors, and other stakeholders. Esports and gaming research spans throughout law (intellectual rights, insurance, safety, and age restrictions), administration (teams, clubs, organizations, league regulations, and tournaments) biology (medicine, psychology, addiction, training and education) Olympic and non- Olympic disciplines, ethical issues, game producers, finance, gambling, data acquisition and analysis. Our article aims to presents selected research issues of esports in the ICT virtualization layer.
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Authors and Affiliations

Andrzej Białecki
1
Jan Gajewski
2
Ryszard Romaniuk
1

  1. Warsaw University of Technology
  2. Józef Piłsudski University of Physical Education
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Abstract

On the basis of a unipolar corona discharge, a method of non-contact and continuous measurement of linear parameters of thin and ultra-thin dielectric fibres and optical fibres (10 to 125 microns) in the process of their manufacture was developed. The measurement method differs from the commonly known methods by high accuracy and reliability of measurement and resistance to changes in the electrical characteristics of the discharge gap and the state of ambient air.
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Authors and Affiliations

Aliya S. Tergeussizova
1
Shabden A. Bakhtaev
2
Waldemar Wojcik
3
Ryszard Romaniuk
4
Bekmurza H. Aitchanov
5
Gulzada D. Mussapirova
2
Aynur Zh. Toygozhinova
6

  1. Kazakh National University named after al-Farabi, Almaty, Kazakhstan
  2. Almaty University of Power Engineering and Telecommunications, Almaty, Kazakhstan
  3. Lublin Technical University, Poland
  4. Warsaw University of Technology, Poland
  5. Suleyman Demirel University, Almaty, Kazakhstan
  6. Kazakh Academy of Transport and Communications named after M.Tynyshpayev, Almaty, Kazakhstan
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Abstract

The paper discusses the characteristics of spatial electromagnetic noise generators, as well as the formation of a broadband noise signal. A number of well-known methods for assessing the quality of masking noise interference and the approaches used in them have been described. Approaches to the measurement of masking noise were also determined in assessing their quality. In conclusion, additional methods are proposed for assessing the quality of masking noises, such as searching for correlation of noise in different frequency sub-bands and using statistical and (or) graphical methods (tests) for randomness.
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Authors and Affiliations

Nurzhigit Smailov
1
Askhat Batyrgaliyev
1
Ainur Akhmediyarova
2
Nurgul Seilova
1
Madina Koshkinbayeva
3
Moldir Baigulbayeva
4
Ryszard Romaniuk
5
Maxat Orunbekov
6
Kabdoldina Assem
4
Andrzej Kotyra
7

  1. Satpayev University, 050000 Almaty, Kazakhstan
  2. Institute of Information and Computational Technology, 050010 Almaty, Kazakhstan
  3. Miras University, 160012 Shymkent, Kazakhstan
  4. Al-Farabi Kazakh National University, 050040 Almaty, Kazakhstan
  5. Warsaw University of Technology, Poland
  6. Kazakh Academy of Transport and Communications named after M.Tynyshpayev, Almaty, Kazakhstan
  7. Lublin University of Technology, Lublin, Poland

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