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Abstract

The theoretical dependence between flocculated suspension settling time and mass floe size has been presented. The good agreement with the experimental relation between settling time of 80% of suspension and mass median floe size was showed, which indicates the possibility of developing a new method for clarification efficiency estimation.
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Authors and Affiliations

Bernard Połednik
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Abstract

The present paper is concerned with the practical interconnection between virtual engineering tools and additive model manufacturing technologies and the subsequent production of a ceramic shell by rapid prototyping with the use of Cyclone technology to produce the aluminium casting prototype. Prototypes were developed as part of the student formula project, where several parts originally produced by machining were replaced by castings. The techniques of topological optimization and the combination with the tools of the numerical simulation were used to optimise the virtual prototype before a real production of the first prototype. 3D printing of wax pattern ensured direct and fast assembly of the cluster without any additional operations and troubles during dewaxing. The shell was manufactured in 6 hours thanks to a system of quick-drying of individual layers of ceramic shell. It has been verified that the right combination of individual virtual tools with the rapid prototyping can shorten the development time and delivery of the first prototypes from a few months to a few weeks.
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Bibliography

[1] Xiao, A., Bryden, K.M. (2004). Virtual engineering: A vision of the next-generation product realization using virtual reality technologies. Proceedings of the ASME 2004 Design Engineering Technical Conferences – DETC’04, 28 September – 2 October, pp 1-9.Salt Lake City, Utah, #57698.
[2] Pekkola, S. & Jäkälä, M. (2007) From technology engineering to social engineering: 15 years of research on virtual worlds. The DATA BASE for Advances in Information Systems. 38(4), 11-16.
[3] Bao, Jin, J.S., Gu, Y., Yan, M.Q. & Ma, J.Q. (2002). Immersive virtual product development. Journal of Materials Processing Technology. 129(1-3), 592-596. DOI: 10.1016/S0924-0136(02)00655-6.
[4] Van der Auweraer, H. (2010). Virtual engineering at work: The challenges for designing intelligent products. In: Proceedings of the TMCE 2010 Symposium, April 12-16, (pp. 3-18), Ancona, Italy.
[5] Stawowy, A., Wrona, R., Brzeziński, M. & Ziółkowski, E. (2013). Virtual factory as a method of foundry design and production management. Archives of Foundry Engineering. 13(1), 113-118. DOI: 10.2478/afe-2013-0022
[6] Dépincé, P., Chablat, D., Woelk, P.O. (2004) Virtual manufacturing: tools for improving design and production, Dans International Design Seminar - CIRP International Design Seminar, Egypt.
[7] Kumar, P., Ahuja, I.P.S. & Singh, R. (2013). Framework for developing a hybrid investment casting process. Asian Review of Mechanical Engineering, 2(2), 49-55.
[8] Kügelgen, M. (2008). From 7 days to 7 hours – Investment casting parts within the shortest time, 68th WFC - World Foundry Congress, 7th - 10th February, 2008, (pp. 147-151).

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Authors and Affiliations

V. Krutiš
1
ORCID: ORCID
P. Šprta
1
V. Kaňa
1
ORCID: ORCID
A. Zadera
1
J. Cileček
2

  1. Brno University of Technology, Czech Republic
  2. Alucast s.r.o., Czech Republic

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