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Abstrakt

This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience.
In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between sound scenes (which differed in reverberation times and their characteristics) and the observed invariant visual scene. The research was conducted using paired tests. Participants were asked to identify the sound scene they considered more closely matched the concert hall seen in the VR goggles for each pair. Each sound scene differed in the employed impulse response. All the impulse responses were recorded in real venues such as concert halls, auditoriums, churches, etc. To provide a realistic auditory experience, the sound scenes were processed using third-order ambisonics and decoded using binaural techniques with HRTFs. The virtual concert hall was generated using the Unreal Engine and was the same for all the tests.
One of the major conclusions drawn from the conducted research was confirming the role of spatial sound in creating immersive VR experiences. The study demonstrated that appropriately matching spatial sound to the VR visual scene is essential for achieving complete immersion. Additionally, expectations and preferences regarding reverberation characteristics in different types of spaces were discovered. These findings have significant implications for the design of virtual environments, and understanding these aspects can contribute to improving VR technology and creating more immersive and realistic virtual experiences for users.

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Autorzy i Afiliacje

Patryk Rolkowski
1
Piotr Odya
1
Bartłomiej Mróz
1

  1. Gdańsk University of Technology, Poland

Abstrakt

The main goal of this research study is focused on creating a method for loudness scaling based on categorical perception. Its main features, such as: way of testing, calibration procedure for securing reliable results, employing natural test stimuli, etc., are described in the paper and assessed against a procedure that uses 1/2-octave bands of noise (LGOB) for the loudness growth estimation. The Mann-Whitney U-test is employed to check whether the proposed method is statistically equivalent to LGOB. It is shown that loudness functions obtained in both methods are similar in the statistical context. Moreover, the band-filtered musical instrument signals are experienced as more pleasant than the narrow-band noise stimuli and the proposed test is performed in a shorter time. The method proposed may be incorporated into fitting hearing strategies or used for checking individual loudness growth functions and adapting them to the comfort level settings while listening to music.

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Autorzy i Afiliacje

Bożena Kostek
Piotr Odya
Piotr Suchomski

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