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Abstract

The following paper presents the players profiling methodology applied to the turn-based computer game in the audience-driven system. The general scope are mobile games where the players compete against each other and are able to tackle challenges presented by the game engine. As the aim of the game producer is to make the gameplay as attractive as possible, the players should be paired in a way that makes their duel the most exciting. This requires the proper player profiling based on their previous games. The paper presents the general structure of the system, the method for extracting information about each duel and storing them in the data vector form and the method for classifying different players through the clustering or predefined category assignment. The obtained results show the applied method is suitable for the simulated data of the gameplay model and clustering of players may be used to effectively group them and pair for the duels.
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Authors and Affiliations

Piotr Bilski
1
ORCID: ORCID
Izabella Antoniuk
2
ORCID: ORCID
Rafał Łabędzki
3

  1. Warsaw University of Technology, Poland
  2. Warsaw University of Life Sciences, Poland
  3. SGH Warsaw School of Economics, Poland
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Abstract

In this paper, we present an improved efficient capsule network (CN) model for the classification of the Kuzushiji-MNIST and Kuzushiji-49 benchmark datasets. CNs are a promising approach in the field of deep learning, offering advantages such as robustness, better generalization, and a simpler network structure compared to traditional convolutional neural networks (CNNs). Proposed model, based on the Efficient CapsNet architecture, incorporates the self-attention routing mechanism, resulting in improved efficiency and reduced parameter count. The experiments conducted on the Kuzushiji-MNIST and Kuzushiji-49 datasets demonstrate that the model achieves competitive performance, ranking within the top ten solutions for both benchmarks. Despite using significantly fewer parameters compared to higher-rated competitors, presented model achieves comparable accuracy, with overall differences of only 0.91% and 1.97% for the Kuzushiji-MNIST and Kuzushiji- 49 datasets, respectively. Furthermore, the training time required to achieve these results is substantially reduced, enabling training on nonspecialized workstations. The proposed novelties of capsule architecture, including the integration of the self-attention mechanism and the efficient network structure, contribute to the improved efficiency and performance of presented model. These findings highlight the potential of CNs as a more efficient and effective approach for character classification tasks, with broader applications in various domains.
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Authors and Affiliations

Michał Bukowski
1
ORCID: ORCID
Izabella Antoniuk
1
ORCID: ORCID
Jarosław Kurek
1
ORCID: ORCID

  1. Department of Artificial Intelligence, Institute of Information Technology, Warsaw University of Life Sciences, Nowoursynowska 159, Warsaw, 02-776, Poland

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