Search results

Filters

  • Journals
  • Date

Search results

Number of results: 2
items per page: 25 50 75
Sort by:
Download PDF Download RIS Download Bibtex

Abstract

Celem artykułu jest pokazanie, w jaki sposób wiedza o rzeczywistości społecznej może zyskiwać praktyczną przydatność dzięki swojej generatywności, tj. udziałowi w wytwarzaniu obiektów, które są następnie społecznie uznawane za realne i warte poznania. W warstwie teoretycznej artykuł wpisuje się w nurt badań na temat wytwórczego charakteru wiedzy rozwijany w ramach Studiów nad Nauką i Technologią (STS), a na poziomie empirycznym wykorzystuje dane zebrane w trakcie studium badań user experience (UX), czyli badań społecznych, które są stosowane w projektowaniu produktów cyfrowych. Artykuł pokazuje, że efekty wytwórcze prowadzące do praktycznej użyteczności wiedzy o świecie społecznym mogą być trudniejsze do uzyskania niż do tej pory często zakładano. W szczególności potrzebne może się okazać wytwarzanie obiektów epistemicznych o określonym kształcie – takich, które są „oddziaływalne”, a jednocześnie kompatybilne z praktykami i szerszymi kontekstami, do których trafia wiedza – a to z kolei może być znacznym wyzwaniem dla socjologii.
Go to article

Bibliography

1. Afeltowicz, Łukasz. 2016. Performatywność: w jaki sposób ekonomia współtworzy przedmiot swoich badań. Studia Metodologiczne, 36: 199–232.
2. Barad, Karen. 2003. Posthumanist performativity: Toward an understanding of how matter comes to matter. S igns: Journal of Women in Culture and Society, 28, 3: 801–831.
3. Bińczyk, Ewa. 2006. Obraz, który nas zniewala. Współczesne ujęcia języka wobec esencjalizmu i problemu referencji. Kraków: Universitas.
4. Boltanski, Luc, Eve Chiapello. 2005. The new spirit of capitalism. International Journal of Politics, Culture, and Society, 18, 3: 161–188.
5. Brisset, Nicolas. 2016. Economics is not always performative: some limits for performativity. Journal of Economic Methodology, 23, 2: 160–184.
6. Buley, Leah. 2013. The user experience team of one: A research and design survival guide. Rosenfeld Media.
7. Butler, Judith. 1990. Gender Trouble: Feminism and the Subversion of Identity. Routledge.
8. Callon, Michel. 1998. The Laws of the Markets. Oxford: Blackwell Publishers.
9. Callon, Michel, Yuval Millo, Fabian Muniesa, eds. 2007. Market devices. Blackwell Publishing.
10. Camic, Charles, Neil Gross, Michèle Lamont, eds. 2011. Social Knowledge in the Making. University of Chicago Press.
11. Carlile, Paul R. 2004. Transferring, translating, and transforming: An integrative framework for managing knowledge across boundaries. Organization Science, 15, 5: 555–568.
12. Collins, Randall. 1994. Why the Social Sciences Won’t Become High-Consensus Rapid Discovery Science. Sociological Forum, 9, 2: 155–177.
13. Cooper, Alan, Robert Reimann, David Cronin. 2014. About Face 3. The Essentials of Interaction Design. Wiley Publishing.
14. Coopmans, Catelijne, Janet Vertesi, Michael Lynch, Steve Woolgar, eds. 2014. Representation is scientific practice revisited. Cambridge: MIT Press.
15. Design Management Institute. 2015. The Power and Value of Design Continues to Grow Across the S&P 500. https://www.dmi.org/page/2015DVIandOTW (dostęp 3.09.2020).
16. Entwistle, Joanne, Don Slater. 2019. Making space for ‘the social’: Connecting sociology and professional practices in urban lighting design. The British Journal of Sociology, 70, 5: 2020–2041.
17. Ewenstein, Boris, Jennifer Whyte. 2009. Knowledge practices in design: the role of visual representations as epistemic objects. Organization Studies, 30, 1: 7–30. DOI: https://doi.org/10.1177/0170840608083014.
18. Foucault, Michel. 1980. Power/Knowledge. Selected Interviews and Other Essays 1972-1977. Colin Gordon (red.). Pantheon Book: New York.
19. Forrester. 2018. The Total Economic Impact of IBM’s Design Thinking Practice. How IBM Drives Client Value And Measurable Outcomes With Its Design Thinking Framework. https://www.ibm.com/design/thinking/static/Enterprise-Design-Thinking-Report-8ab1e9e1622899654844a5fe1d760ed5.pdf. (dostęp 11.05.2022).
20. Garret, Jesse James. 2011. The elements of user experience. Berkeley, CA: New Riders.
21. Garrety, Karin, Richard Badham. 2004. User-centered design and the normative politics of technology. Science, Technology & Human Values, 29, 2: 191–212.
22. Gibson, James. 2014. The Theory of Affordances. In: J. J. Gieseking et al., eds. The People, Place, and Space Reader. New York: Routledge, 56–60.
23. Goodwin, Kim. 2009. Designing for the digital age: How to create human-centered products and services. Wiley Publishing.
24. Gothelf, Jeff, Josh Seiden. 2016. Lean UX: Designing Great Products with Agile Teams. O’Reilly Media.
25. Hacking, Ian. 1998. Rewriting the Soul: Multiple Personality and the Sciences of Memory. Princeton University Press.
26. Hyken, Shep. 2018. Customer Experience Is The New Brand. Forbes, 15 July.
27. ISO 9241-210:2019. 2019. Ergonomics of human-system interaction. https://www.iso.org/standard/77520.html (dostęp 27.02.2023).
28. King, Simon, Kuen Chang. 2016. Understanding Industrial Design: Principles for UX and interaction design. Sebastopol, CA: O’Reilly Media.
29. Knorr-Cetina, Karin. 1999. Epistemic cultures: How the sciences make knowledge. Harvard University Press.
30. Knorr-Cetina, Karin. 2001. „Objectual practice.” W: Th. Schatzki, K. Knorr-Cetina, E. Von Savigny, eds. The practice turn in contemporary theory. London: Routledge, 184–197.
31. Knorr-Cetina, Karin. 2014. Etnograficzne stadium pracy naukowej: w stronę konstruktywistycznej interpretacji nauki. Przekład Michał Wróblewski. W: E. Bińczyk, A. Derra, red. Studia nad nauką i technologią. Wybór tekstów. Toruń: Wydawnictwo Naukowe Uniwersytetu Mikołaja Kopernika, 181–214.
32. Latour, Bruno. 1987. Science in action: How to follow scientists and engineers through society. Harvard University Press.
33. Latour, Bruno. 1999. Pandora’s Hope: Essays on the Reality of Science Studies. Harvard University Press.
34. Latour, Bruno. 2000. When Things Strike Back: A Possible Contribution of ‘Science Studies’ to the Social Sciences. British Journal of Sociology, 51, 1: 107–123.
35. Latour, Bruno. 2014. The More Manipulations, the Better. W: Coopmans, Catelijne, Janet Vertesi, Michael Lynch, Steve Woolgar, eds. Representation is scientific practice revisited. Cambridge: MIT Press, 347–350.
36. Latour, Bruno, Steve Woolgar. 2013. Laboratory Life: The Social Construction of Scientific Facts. Princeton University Press.
37. Law, John. 2004. After method: Mess in social science research. Routledge.
38. Law, John. 2009. Seeing like a survey. Cultural Sociology, 3, 2: 239–256.
39. Law, John, John Urry. 2004. Enacting the social. Economy and Society, 33, 3: 390–410.
40. Lezaun, Javier. 2007. A market of opinions: the political epistemology of focus groups. The Sociological Review, 55, 2: 130–151.
41. Lezaun, Javier, Linda Soneryd. 2007. Consulting citizens: Technologies of elicitation and the mobility of publics. Public Understanding of Science, 16, 3: 279–297.
42. Lury, Celia, Nina Wakeford. 2012. Inventive methods. London: Routledge.
43. MacKenzie, Donald. 2008. Material markets: How economic agents are constructed. Oxford University Press.
44. Marres, Noortje, Michael Guggenheim, Alex Wilkie. 2018. Inventing the Social. Mattering Press.
45. Mol, Annemarie. 1999. Ontological politics. A word and some questions. The Sociological Review, 47. 1: 74–89.
46. Mol, Annemarie. 2002. The body multiple: Ontology in medical practice. Duke University Press.
47. Mościchowska, Iga, Barbara Rogoś-Turek. 2015. Badania jako podstawa projektowania user experience. Warszawa: Wydawnictwo Naukowe PWN.
48. Nielsen, Jakob. 2000. Why You Only Need to Test with 5 Users. https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/ (dostęp 21.08.2020).
49. Nielsen, Jakob. 2017. A 100-Year View on User Experience. https://www.nngroup.com/articles/100-years-ux/ (dostęp 10.06.2020).
50. Norman, Don. 2014. Dizajn na co dzień. Przekład Dorota Malina. Kraków: Karakter.
51. Norman, Don, Jakob Nielsen. nd. The Definition of User Experience (UX). https://www.nngroup.com/articles/definition-user-experience/ (dostęp 20.09.2022).
52. Osborne, Thomas, Nikolas Rose. 1999. Do the social sciences create phenomena? The example of public opinion research. The British Journal of Sociology, 50, 3: 367–396.
53. Pine, Joseph B., James H. Gilmore. 2011. The Experience Economy. Harvard: Harvard Business Press.
54. Reckwitz, Andreas. 2002. Toward a theory of social practices: A development in culturalist theorizing. European Journal of Social Theory, 5: 243–263.
55. Reeves, Stuart. 2019. How UX practitioners produce findings in usability testing. ACM Transactions on Computer-Human Interaction (TOCHI), 26, 1: 1–38.
56. Rheinberger, Hans-Jörg. 1997. Toward a history of epistemic things: Synthesizing proteins in the test tube. Stanford University Press
57. Rudnicki, Seweryn. 2021. Not a mirror but a tool: User experience research and the production of useful social knowledge. Current Sociology [Online First], https://doi.org/10.1177/00113921211039269.
58. Ruppert, Evelyn. 2019. Different data futures: An experiment in citizen data. Statistical Journal of the IAOS, 35, 4: 633–641. DOI: 10.3233/SJI-190538.
59. Ruppert, Evelyn, John Law, Mike Savage. 2013. Reassembling social science methods: The challenge of digital devices. Theory, Culture & Society, 30, 4: 22–46.
60. Savage, Mike, Roger Burrows. 2007. The Coming Crisis of Empirical Sociology. Sociology, 41, 5: 885–899.
61. Schaffer, Eric, Apala Lahiri. 2013. Institutionalization of UX: a step-by-step guide to a user experience practice. Addison-Wesley.
62. Schatzki, Theodore R., Karin Knorr-Cetina, Eike Von Savigny, eds. 2001. The practice turn in contemporary theory. London: Routledge.
63. Seitz, Tim. 2019. Design Thinking and the New Spirit of Capitalism: Sociological Reflections on Innovation Culture. Springer Nature.
64. Sheppard, Benedict, Garen Kouyoumjian, Hugo Sarrazin, Fabricio Dore. 2018. The Business Value of Design. McKinsey Quarterly.
65. Shove, Elizabeth, Mika Pantzar, Matt Watson. 2012. The Dynamics of Social Practice: Everyday Life and How It Changes. SAGE.
66. Spee, Andreas Paul, Paula Jarzabkowski. 2009. Strategy tools as boundary objects. Strategic Organization, 7, 2: 223–232.
67. Star, Leigh Susan. 2010. This is not a boundary object: Reflections on the origin of a concept. Science, Technology, & Human Values, 35, 5: 601–617.
68. Thrift, Nigel. 2005. Knowing Capitalism. Sage. 69. Woolgar, Steve. 1990. Configuring the user: the case of usability trials. The Sociological Review, 38, 1: 58–99.


Go to article

Authors and Affiliations

Seweryn Rudnicki
1
ORCID: ORCID

  1. Katedra Studiów nad Społeczeństwem i Technologią, Akademia Górniczo-Hutnicza im. Stanisława Staszica w Krakowie

This page uses 'cookies'. Learn more