@ARTICLE{Kudła_Dominik_The_2021, author={Kudła, Dominik}, number={No 4}, pages={530-549}, journal={Kwartalnik Neofilologiczny}, howpublished={online}, year={2021}, publisher={Wydział I Nauk Humanistycznych i Społecznych PAN i Uniwersytet Warszawski}, abstract={The body of research on the perception of video game localization solutions is constantly growing. However, no attention was given to Polish video gamers’ language version preferences. The present paper presents the results of a survey of Polish dedicated gamers when it comes to the preferred localization scope, what factors influence that preference, what solutions characterise a good localization and which ones the localizers should avoid.}, type={Article}, title={The views of dedicated Polish gamers on the localization of video games into Polish – online survey results}, URL={http://journals.pan.pl/Content/122315/PDF/2021-04-KNEO-03-Kudla.pdf}, doi={10.24425/kn.2021.139558}, keywords={video game localization, localization of games into Polish, game localization quality, video gamer survey, translation errors}, }