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Abstract

The body of research on the perception of video game localization solutions is constantly growing. However, no attention was given to Polish video gamers’ language version preferences. The present paper presents the results of a survey of Polish dedicated gamers when it comes to the preferred localization scope, what factors influence that preference, what solutions characterise a good localization and which ones the localizers should avoid.
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Authors and Affiliations

Dominik Kudła
1
ORCID: ORCID

  1. Uniwersytet Warszawski

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