Details

Title

Virtual Reality Could Improve Exercise Performance on a Stationary Bike

Journal title

Polish Psychological Bulletin

Yearbook

2021

Volume

vol. 52

Issue

No 4

Authors

Affiliation

Kowal, Marta : Institute of Psychology, University of Wrocław, Poland ; Piskorz, Joanna : Institute of Psychology, University of Wrocław, Poland ; Czub, Marcin : Institute of Psychology, University of Wrocław, Poland

Keywords

Virtual reality ; stationary bike ; cycling ; optic flow ; physical training

Divisions of PAS

Nauki Humanistyczne i Społeczne

Coverage

365-372

Publisher

Committee for Psychological Science PAS

Bibliography


Albertus, Y., Tucker, R., Gibson, A. S. C., Lambert, E. V., Hampson, D. B., & Noakes, T. D. (2005). Effect of distance feedback on pacing strategy and perceived exertion during cycling: medicine & science in sports & exercise, 37(3), 461–468. https://doi.org/10.1249/01.MSS.0000155700.72702.76
Ali, S. F., Azmat, S. A., Noor, A. U., Siddiqui, H., & Noor, S. (2017). Virtual reality as a tool for physical training. First International Conference on Latest trends in Electrical Engineering and Computing Technologies (Intellect), 1-6. https://doi.org/10.1109/INTEL-LECT.2017.8277617.
Anderson-Hanley, C., Snyder, A. L., Nimon, J. P., & Arciero, P. J. (2011). Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults. Clinical interventions in aging, 6, 275-280. https://doi.org/10.2147/CIA.S25337
Anguita D., Ghio A., Oneto L., Parra X., Reyes-Ortiz, J.L. (2012) Human Activity Recognition on Smartphones Using a Multiclass Hardware- Friendly Support Vector Machine. In: Bravo J., Hervás R., Rodríguez M. (eds) Ambient Assisted Living and Home Care. IWAAL 2012. Lecture Notes in Computer Science, vol 7657. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35395-6_30
Annesi, J. J. (2001). Effects of music, television, and a combination entertainment system on distraction, exercise adherence, and physical output in adults. Canadian Journal of Behavioural Science, 33(3), 193–202. https://doi.org/10.1037/h0087141
Ansdell, P., Thomas, K., Howatson, G., Amann, M., & Goodall, S. (2018). Deception improves TT performance in well-trained cyclists without augmented fatigue. Medicine and science in sports and exercise, 50(4), 809-816. https://dx.doi.org/10.1249%2FMSS.0000000000001483
Atzori, B., Hoffman, H. G., Vagnoli, L., Messeri, A., & Grotto, R. L. (2019). Virtual reality as distraction technique for pain management in children and adolescents. Advanced Methodologies and Technol-ogies in Medicine and Healthcare, 483-494. https://doi.org/10.4018/978-1-5225-2255-3.ch518
Baños, R. M., Escobar, P., Cebolla, A., Guixeres, J., Alvarez Pitti, J., Lisón, J. F., & Botella, C. (2016). Using virtual reality to distract overweight children from bodily sensations during exercise. Cyberpsychology, Behavior, and Social Networking, 19(2), 115- 119. https://doi.org/10.1089/cyber.2015.0283
Berg, D. V. D. (2017). Time perception in virtual reality (Master's thesis). Leiden University. Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., & Craig, C. (2009). Using virtual reality to analyze sports performance. IEEE Computer Graphics and Applications, 30(2), 14-21. https://doi.org/10.1109/MCG.2009.134
Birk, M. V., Atkins, C., Bowey, J. T., & Mandryk, R. L. (2016). Fostering intrinsic motivation through avatar identification in digital games. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2982-2995. https://doi.org/10.1145/2858036.2858062
Bryanton, C., Bossé, J., Brien, M., Mclean, J., McCormick, A., & Sveistrup, H. (2006). Feasibility, motivation, and selective motor control: Virtual reality compared to conventional home exercise in children with cerebral palsy. CyberPsychology & Behavior, 9(2), 123–128. https://doi.org/10.1089/cpb.2006.9.123
Caro, V., Carter, B., Dagli, S., Schissler, M., & Millunchick, J. (2018). Can virtual reality enhance learning: A case study in materials science. IEEE Frontiers in Education Conference (FIE), 1-4. https://doi.org/10.1109/FIE.2018.8659267
Czub, M., & Kowal, M. (2019). Respiration entrainment in virtual reality by using a breathing avatar. Cyberpsychology, Behavior, and Social Networking, 22(7), 494-499. https://doi.org/10.1089/cyber.2018.0700
Donohue, K., Sadorf, A., Schmidt, K., & Kieffer, H. (2018). The effects of virtual reality training on balance and stability in female athletes. International Journal of Exercise Science: Conference proceedings, 9(6), 31.
Finkelstein, S., & Suma, E. A. (2011). Astrojumper: Motivating exercise with an immersive virtual reality exergame. Presence: Teleoperators and Virtual Environments, 20(1), 78–92. https://doi.org/10.1162/pres_a_00036
Fowler, C. A., Ballistrea, L. M., Mazzone, K. E., Martin, A. M., Kaplan, H., Kip, K. E., Murphy, J.L., & Winkler, S. L. (2019). A virtual reality intervention for fear of movement for Veterans with chronic pain: protocol for a feasibility study. Pilot and Feasibility Studies, 5(1), 1-10. https://doi.org/10.1186/s40814-019-0501-y
Gabbett, T. J. (2016). The training—injury prevention paradox: should athletes be training smarter and harder?. British journal of sports medicine, 50(5), 273-280. https://doi.org/10.1136/bjsports-2015-095788
Garcia-Palacios, A., Hoffman, H., Carlin, A., Furness, T., & Botella, C. (2002). Virtual reality in the treatment of spider phobia: a controlled study. Behaviour Research and Therapy, 40(9), 983–993. https://doi.org/10.1016/S0005-7967(01)00068-7
Hou, Y., Kang, S., & Moon, T. (2018). Customers’ continuous usage intention of virtual reality (VR) product. International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, 14-26. https://doi.org/10.1007/978-3-319-98367-7_2
Huang, S.-F., Tsai, P.-Y., Sung, W.-H., Lin, C.-Y., & Chuang, T.-Y. (2008). The Comparisons of heart rate variability and perceived exertion during simulated cycling with various viewing devices. Presence: Teleoperators and Virtual Environments, 17(6), 575–583. https://doi.org/10.1162/pres.17.6.575
IJsselsteijn, W.A., Kort, Y.A.W., Westerink, J., Jager, M., & Bonants, R. (2006). Virtual fitness: Stimulating exercise behavior through media technology. Presence: Teleoperators and Virtual Environments, 15(6), 688–698. https://doi.org/10.1162/pres.15.6.688
Jones, H. S., Williams, E. L., Marchant, D., Sparks, S. A., Bridge, C. A., Midgley, A. W., & Mc Naughton, L. R. (2016). Improvements in cycling time trial performance are not sustained following the acute provision of challenging and deceptive feedback. Frontiers in physiology, 7(399), 1-9. https://doi.org/10.3389/fphys.2016.00399
Kim, G., & Biocca, F. (2018). Immersion in virtual reality can increase exercise motivation and physical performance. International Con-ference on Virtual, Augmented and Mixed Reality, 94-102. https://doi.org/10.1007/978-3-319-91584-5_8
Lazzari, C.D., Diefenthaeler, F., & Marques, J. L. B. (2020). Virtual cycling effort is dependent on power update rate. European journal of sport science, 20(6), 831-838. https://doi.org/10.1080/17461391.2019.1669715
Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A cross-media presence questionnaire: The ITC-Sense of Presence Inventory. Presence: Teleoperators & Virtual Environments, 10(3), 282-297. https://doi.org/10.1162/105474601300343612
MacRae, H. (2003). Cycling with video feedback improves performance in untrained, but not in trained women. Research in Sports Medicine, 11(4), 261–276. https://doi.org/10.1080/714041040
Malloy, K.M., & Milling, L. S. (2010). The effectiveness of virtual reality distraction for pain reduction: A systematic review. Clinical Psychology Review, 30(8), 1011–1018. https://doi.org/10.1016/j.cpr.2010.07.001
Micklewright, D., Papadopoulou, E., Swart, J., & Noakes, T. (2010). Previous experience influences pacing during 20 km time trial cycling. British journal of sports medicine, 44(13), 952-960. http://dx.doi.org/10.1136/bjsm.2009.057315
Milanez, V. F., Pedro, R. E., Moreira, A., Boullosa, D. A., Salle-Neto, F., & Nakamura, F. Y. (2011). The role of aerobic fitness on session rating of perceived exertion in futsal players. International Journal of Sports Physiology and Performance, 6(3), 358–366. https://doi.org/10.1123/ijspp.6.3.358
Olmos-Raya, E., Ferreira-Cavalcanti, J., Contero, M., Castellanos- Baena, M. C., Chicci-Giglioli, I. A., & Alcañiz, M. (2018). Mobile virtual reality as an educational platform: A pilot study on the impact of immersion and positive emotion induction in the learning process. Eurasia Journal of Mathematics Science and Technol-ogy Education, 14(6), 2045-2057. https://doi.org/10.29333/ejmste/85874
Parry, D., Chinnasamy, C., & Micklewright, D. (2012). Optic flow influences perceived exertion during cycling. Journal of Sport and Exercise Psychology, 34(4), 444–456. https://doi.org/10.1123/jsep.34.4.444
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250–261. https://doi.org/10.1016/j.jbtep.2007.07.007
Peck, T. C., Seinfeld, S., Aglioti, S. M., & Slater, M. (2013). Putting yourself in the skin of a black avatar reduces implicit racial bias. Consciousness and Cognition, 22(3), 779–787. https://doi.org/10.1016/j.concog.2013.04.016
Petri, K., Emmermacher, P., Danneberg, M., Masik, S., Eckardt, F., Weichelt, S., & Witte, K. (2019). Training using virtual reality improves response behavior in karate kumite. Sports Engineering, 22(1), 2. https://doi.org/10.1007/s12283-019-0299-0
Robergs, R. A., Bereket, S., & Knight, M. A. (1998). Video-assisted cycling alters perception of effort and increases self-selected exercise intensity. Perceptual and Motor Skills, 86(3), 915–927. https://doi.org/10.2466/pms.1998.86.3.915
Rothbaum, B. O., Hodges, L., Smith, S., Lee, J. H., & Price, L. (2000). A controlled study of virtual reality exposure therapy for the fear of flying. Journal of Consulting and Clinical Psychology, 68, 1020– 1026. https://doi.org/10.1037/0022-006X.68.6.1020
Shei, R.-J., Thompson, K., Chapman, R., Raglin, J., & Mickleborough, T. (2016). Using deception to establish a reproducible improvement in 4-km cycling time trial performance. International Journal of Sports Medicine, 37(05), 341–346. https://doi.org/10.1055/s-0035-1565139
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3. 74. https://doi.org/10.3389/frobt.2016.00074
Stone, M., Thomas, K., Wilkinson, M., Jones, A., St Clair Gibson, A., & Thompson, K. (2012). Effects of deception on exercise performance: implications for determinants of fatigue in humans. Medicine & Science in Sports & Exercise, 44(3), 534-541. https://doi.org/10.1249/mss.0b013e318232cf77
Tsai, W. L., Chung, M. F., Pan, T. Y., & Hu, M. C. (2017, October). Train in virtual court: Basketball tactic training via virtual reality. Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 3-10.
Wender, C. L., Ahn, S. J., & O’Connor, P. J. (2019). Interactive virtual reality reduces quadriceps pain during high-intensity cycling. Medicine & Science in Sports & Exercise, 51(10), 2088-2097. https://doi.org/10.1249/mss.0000000000002016
Zeng, N., Pope, Z., & Gao, Z. (2017). Acute effect of virtual reality exercise bike games on college students' physiological and psychological outcomes. Cyberpsychology, Behavior, and Social Networking, 20(7), 453-457. https://doi.org/10.1089/cyber.2017.0042

Date

2022.01.03

Type

Article

Identifier

DOI: 10.24425/ppb.2021.139171

Aims and scope

Polish Psychological Bulletin (founded in 1970) is an official journal of Polish Academy of Sciences, Committee for Psychological Science.The journal publish a variety of papers, including empirical reports of experiments, surveys and field studies, theoretical articles, controversies and analytic papers on important psychological topics. Relevance for an international readership is our prominent goal, Polish Psychological Bulletin does not publish clinical case studies, or technical articles. Submissions from all domains of psychology are encouraged, especially those that address new developments and pursue innovative approaches.

Periodically, the journal will announce a call for papers for special issues. The journal will also entertain unsolicited proposals for special issues that fit the stated scope of the Polish Psychiological Bulletin (please contact the journal’s Editor-in-Chief with a detailed description of your proposal).

All published research articles in this journal have undergone rigorous review, based on initial editor screening and anonymous evaluation of content and merit by independent expert reviewers.

For information on specific requirements, please see the Author Guidelines.

Abstracting & Indexing


Abstracting and Indexing Information


• DESY Publication Database

• Directory of Open Access Journal (DOAJ)

• Current Contents: Social & Behavioral Sciences

• Dimensions

• EBSCO

• ERIH Plus

• Google Scholar

• Index Copernicus

• ProQuest

• PsychArchives

• Science Open

• SCOPUS (Elsevier)

• Sherpa/RoMEO
×